dc.contributor.author |
Ausmeier, Natalie J
|
|
dc.contributor.author |
Celik, T
|
|
dc.date.accessioned |
2017-11-10T09:58:21Z |
|
dc.date.available |
2017-11-10T09:58:21Z |
|
dc.date.issued |
2017-02 |
|
dc.identifier.citation |
Ausmeier, N.J. and Celik, T. 2017. Stencil cutouts for virtual reality inputs. Proceedings of the 9th International Conference on Computer and Automation Engineering, 18-21 February 2017, Sydney, Australia |
en_US |
dc.identifier.isbn |
978-1-4503-4809-6 |
|
dc.identifier.uri |
http://hdl.handle.net/10204/9752
|
|
dc.description |
Copyright: 2017 ACM. Due to copyright restrictions, the attached PDF file only contains the abstract of the full text item. For access to the full text item, please consult the publisher's website. |
en_US |
dc.description.abstract |
Virtual Reality (VR) is widely used in training simulators of dangerous or expensive vehicles such as aircraft or heavy mining machinery. The vehicles often have very complicated controls that users need to master before attempting to operate a real world version of the machine. VR allows users to safely train in a simulated environment without the risk of injury or damaging expensive equipment in the field. VR however visually cuts off the user from the real environment, which may obtain obstructions. Users are unable to safely move or gesture while wearing a VR headset. Additionally, users are unable to use standard input devices such as mice and keyboards. By using stencils to cutout sections of the virtual world and insert a live video feed of the real world the user can still see and interact with the physical environment. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
ACM Digital Library |
en_US |
dc.relation.ispartofseries |
Worklist;19643 |
|
dc.subject |
Virtual Reality |
en_US |
dc.subject |
Simulator training |
en_US |
dc.subject |
Automation engineering |
en_US |
dc.subject |
Computer engineering |
en_US |
dc.title |
Stencil cutouts for virtual reality inputs |
en_US |
dc.type |
Conference Presentation |
en_US |
dc.identifier.apacitation |
Ausmeier, N. J., & Celik, T. (2017). Stencil cutouts for virtual reality inputs. ACM Digital Library. http://hdl.handle.net/10204/9752 |
en_ZA |
dc.identifier.chicagocitation |
Ausmeier, Natalie J, and T Celik. "Stencil cutouts for virtual reality inputs." (2017): http://hdl.handle.net/10204/9752 |
en_ZA |
dc.identifier.vancouvercitation |
Ausmeier NJ, Celik T, Stencil cutouts for virtual reality inputs; ACM Digital Library; 2017. http://hdl.handle.net/10204/9752 . |
en_ZA |
dc.identifier.ris |
TY - Conference Presentation
AU - Ausmeier, Natalie J
AU - Celik, T
AB - Virtual Reality (VR) is widely used in training simulators of dangerous or expensive vehicles such as aircraft or heavy mining machinery. The vehicles often have very complicated controls that users need to master before attempting to operate a real world version of the machine. VR allows users to safely train in a simulated environment without the risk of injury or damaging expensive equipment in the field. VR however visually cuts off the user from the real environment, which may obtain obstructions. Users are unable to safely move or gesture while wearing a VR headset. Additionally, users are unable to use standard input devices such as mice and keyboards. By using stencils to cutout sections of the virtual world and insert a live video feed of the real world the user can still see and interact with the physical environment.
DA - 2017-02
DB - ResearchSpace
DP - CSIR
KW - Virtual Reality
KW - Simulator training
KW - Automation engineering
KW - Computer engineering
LK - https://researchspace.csir.co.za
PY - 2017
SM - 978-1-4503-4809-6
T1 - Stencil cutouts for virtual reality inputs
TI - Stencil cutouts for virtual reality inputs
UR - http://hdl.handle.net/10204/9752
ER -
|
en_ZA |