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Real-time spectral scene lighting on a fragment pipeline

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dc.contributor.author Duvenhage, B
dc.date.accessioned 2007-07-04T09:03:16Z
dc.date.available 2007-07-04T09:03:16Z
dc.date.issued 2006-10
dc.identifier.citation Duvenhage, B. 2006. Real-time spectral scene lighting on a fragment pipeline. SAICSIT: South African Institute of Computer Scientists and Information Technologists, Cape Winelands, South Africa, 9 - 11 October 2006, pp 1-10 en
dc.identifier.isbn 1595935673
dc.identifier.uri http://hdl.handle.net/10204/963
dc.description.abstract This paper describes an innovative “physically based” spectral lighting, material and camera model that is based on radiometry theory and is an expansion of the historical fixed pipeline graphics system. There are two render target modes of which direct mode are aimed at high spectral resolution solids rendering and buffered mode at including transparencies. en
dc.language.iso en en
dc.subject Computer graphics en
dc.subject Algorithms en
dc.subject Spectral BRDF en
dc.subject Graphical processing unit en
dc.subject Fragment pipeline en
dc.title Real-time spectral scene lighting on a fragment pipeline en
dc.type Conference Presentation en
dc.identifier.apacitation Duvenhage, B. (2006). Real-time spectral scene lighting on a fragment pipeline. http://hdl.handle.net/10204/963 en_ZA
dc.identifier.chicagocitation Duvenhage, B. "Real-time spectral scene lighting on a fragment pipeline." (2006): http://hdl.handle.net/10204/963 en_ZA
dc.identifier.vancouvercitation Duvenhage B, Real-time spectral scene lighting on a fragment pipeline; 2006. http://hdl.handle.net/10204/963 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Duvenhage, B AB - This paper describes an innovative “physically based” spectral lighting, material and camera model that is based on radiometry theory and is an expansion of the historical fixed pipeline graphics system. There are two render target modes of which direct mode are aimed at high spectral resolution solids rendering and buffered mode at including transparencies. DA - 2006-10 DB - ResearchSpace DP - CSIR KW - Computer graphics KW - Algorithms KW - Spectral BRDF KW - Graphical processing unit KW - Fragment pipeline LK - https://researchspace.csir.co.za PY - 2006 SM - 1595935673 T1 - Real-time spectral scene lighting on a fragment pipeline TI - Real-time spectral scene lighting on a fragment pipeline UR - http://hdl.handle.net/10204/963 ER - en_ZA


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