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Discrete element simulation of mill charge in 3D using the BLAZE-DEM GPU framework

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dc.contributor.author Govender, Nicolin
dc.contributor.author Rajamani, RK
dc.contributor.author Kok, S
dc.contributor.author Wilke, DN
dc.date.accessioned 2015-08-19T11:13:53Z
dc.date.available 2015-08-19T11:13:53Z
dc.date.issued 2015-08
dc.identifier.citation Govender, N., Rajamani, R.K., Kok, S. and Wilke, D.N. 2015. Discrete element simulation of mill charge in 3D using the BLAZE-DEM GPU framework. Minerals Engineering, vol. 79, pp 152-168 en_US
dc.identifier.issn 0892-6875
dc.identifier.uri http://ac.els-cdn.com/S0892687515300042/1-s2.0-S0892687515300042-main.pdf?_tid=900a51a2-3118-11e5-a9e9-00000aacb362&acdnat=1437641907_9e13cd33a954b7309d0da078cf9b6065
dc.identifier.uri http://hdl.handle.net/10204/8098
dc.description Copyright: 2015 Elsevier. This is a post-print version. The definitive version of the work is published in Minerals Engineering, vol. 79, pp 152-168 en_US
dc.description.abstract The Discrete Element Method (DEM) simulation of charge motion in ball, semi autogenous (SAG) and autogenous mills has advanced to a stage where the effects of lifter design, power draft and product size can be evaluated with sufficient accuracy using either two-dimensional (2D) or three-dimensional (3D) codes. While 2D codes may provide a reasonable profile of charge distribution in the mill there is a difference in power estimations as the anisotropic nature within the mill cannot be neglected. Thus 3D codes are preferred as they can provide a more accurate estimation of power draw and charge distribution. While 2D codes complete a typical industrial simulation in the order of hours, 3D codes require computing times in the order of days to weeks on a typical multi-threaded desktop computer. This paper introduces a 3D GPU code based on the BLAZE-DEM framework that utilizes the Graphical Processor Unit (GPU) via the NVIDIA CUDA programming model. Utilizing the parallelism of the GPU a 3D simulation of an industrial mill with four million particles takes 1.16 hours to simulate one second (12 FPS) on a GTX 880 laptop GPU. This new performance level may allow 3D simulations to become a routine task for mill designers and researchers. Furthermore the shorter compute time can elevate the physics included in the computations to a higher level wherein ore particle breakage and slurry transport can be included in the simulation. In this paper we verify our GPU code by comparing charge profiles and power draw obtained using the CPU based code Millsoft and pilot scale experiments. Finally, we show computations for plant scale mills. en_US
dc.language.iso en en_US
dc.publisher Elsevier en_US
dc.relation.ispartofseries Workflow;14128
dc.subject Discrete Element Method en_US
dc.subject DEM en_US
dc.subject BLAZE-DEM framework en_US
dc.subject Computational aspects en_US
dc.subject Ball mills en_US
dc.subject Grinding mills en_US
dc.subject Graphic Processor Unit en_US
dc.subject GPU en_US
dc.title Discrete element simulation of mill charge in 3D using the BLAZE-DEM GPU framework en_US
dc.type Article en_US
dc.identifier.apacitation Govender, N., Rajamani, R., Kok, S., & Wilke, D. (2015). Discrete element simulation of mill charge in 3D using the BLAZE-DEM GPU framework. http://hdl.handle.net/10204/8098 en_ZA
dc.identifier.chicagocitation Govender, Nicolin, RK Rajamani, S Kok, and DN Wilke "Discrete element simulation of mill charge in 3D using the BLAZE-DEM GPU framework." (2015) http://hdl.handle.net/10204/8098 en_ZA
dc.identifier.vancouvercitation Govender N, Rajamani R, Kok S, Wilke D. Discrete element simulation of mill charge in 3D using the BLAZE-DEM GPU framework. 2015; http://hdl.handle.net/10204/8098. en_ZA
dc.identifier.ris TY - Article AU - Govender, Nicolin AU - Rajamani, RK AU - Kok, S AU - Wilke, DN AB - The Discrete Element Method (DEM) simulation of charge motion in ball, semi autogenous (SAG) and autogenous mills has advanced to a stage where the effects of lifter design, power draft and product size can be evaluated with sufficient accuracy using either two-dimensional (2D) or three-dimensional (3D) codes. While 2D codes may provide a reasonable profile of charge distribution in the mill there is a difference in power estimations as the anisotropic nature within the mill cannot be neglected. Thus 3D codes are preferred as they can provide a more accurate estimation of power draw and charge distribution. While 2D codes complete a typical industrial simulation in the order of hours, 3D codes require computing times in the order of days to weeks on a typical multi-threaded desktop computer. This paper introduces a 3D GPU code based on the BLAZE-DEM framework that utilizes the Graphical Processor Unit (GPU) via the NVIDIA CUDA programming model. Utilizing the parallelism of the GPU a 3D simulation of an industrial mill with four million particles takes 1.16 hours to simulate one second (12 FPS) on a GTX 880 laptop GPU. This new performance level may allow 3D simulations to become a routine task for mill designers and researchers. Furthermore the shorter compute time can elevate the physics included in the computations to a higher level wherein ore particle breakage and slurry transport can be included in the simulation. In this paper we verify our GPU code by comparing charge profiles and power draw obtained using the CPU based code Millsoft and pilot scale experiments. Finally, we show computations for plant scale mills. DA - 2015-08 DB - ResearchSpace DP - CSIR KW - Discrete Element Method KW - DEM KW - BLAZE-DEM framework KW - Computational aspects KW - Ball mills KW - Grinding mills KW - Graphic Processor Unit KW - GPU LK - https://researchspace.csir.co.za PY - 2015 SM - 0892-6875 T1 - Discrete element simulation of mill charge in 3D using the BLAZE-DEM GPU framework TI - Discrete element simulation of mill charge in 3D using the BLAZE-DEM GPU framework UR - http://hdl.handle.net/10204/8098 ER - en_ZA


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