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Exploring the use of glossy light volumes for interactive global illumination

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dc.contributor.author Duvenhage, B
dc.contributor.author Bouatouch, K
dc.contributor.author Kourie, D
dc.date.accessioned 2010-07-29T12:50:43Z
dc.date.available 2010-07-29T12:50:43Z
dc.date.issued 2010-06
dc.identifier.citation Duvenhage, B, Bouatouch, K and Kourie, D. 2010. Exploring the use of glossy light volumes for interactive global illumination. 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Franschhoek, South Africa, 21-23 June 2010, pp 10 en
dc.identifier.isbn 9781450301183
dc.identifier.uri http://hdl.handle.net/10204/4138
dc.description 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Franschhoek, South Africa, 21-23 June 2010 en
dc.description.abstract From the literature, it is known that backward polygon beam tracing and other light volume methods are well suited to gather path coherency from specular scattering surfaces. This is of course useful for modelling and efficiently simulating caustics (LS+DE paths). This paper generalises backward polygon beam tracing to also model glossy scattering surfaces. To this end the details of a backward polygon beam tracing model and implementation of source-to-glossy-to-diffuse light transport (LG+DE) paths are researched en
dc.language.iso en en
dc.publisher Association for Computing Machinery en
dc.subject Glossy light volumes en
dc.subject Backward polygon beam tracing en
dc.subject Interactive global illumination en
dc.subject Computer graphics en
dc.subject Virtual reality en
dc.title Exploring the use of glossy light volumes for interactive global illumination en
dc.type Conference Presentation en
dc.identifier.apacitation Duvenhage, B., Bouatouch, K., & Kourie, D. (2010). Exploring the use of glossy light volumes for interactive global illumination. Association for Computing Machinery. http://hdl.handle.net/10204/4138 en_ZA
dc.identifier.chicagocitation Duvenhage, B, K Bouatouch, and D Kourie. "Exploring the use of glossy light volumes for interactive global illumination." (2010): http://hdl.handle.net/10204/4138 en_ZA
dc.identifier.vancouvercitation Duvenhage B, Bouatouch K, Kourie D, Exploring the use of glossy light volumes for interactive global illumination; Association for Computing Machinery; 2010. http://hdl.handle.net/10204/4138 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Duvenhage, B AU - Bouatouch, K AU - Kourie, D AB - From the literature, it is known that backward polygon beam tracing and other light volume methods are well suited to gather path coherency from specular scattering surfaces. This is of course useful for modelling and efficiently simulating caustics (LS+DE paths). This paper generalises backward polygon beam tracing to also model glossy scattering surfaces. To this end the details of a backward polygon beam tracing model and implementation of source-to-glossy-to-diffuse light transport (LG+DE) paths are researched DA - 2010-06 DB - ResearchSpace DP - CSIR KW - Glossy light volumes KW - Backward polygon beam tracing KW - Interactive global illumination KW - Computer graphics KW - Virtual reality LK - https://researchspace.csir.co.za PY - 2010 SM - 9781450301183 T1 - Exploring the use of glossy light volumes for interactive global illumination TI - Exploring the use of glossy light volumes for interactive global illumination UR - http://hdl.handle.net/10204/4138 ER - en_ZA


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