dc.contributor.author |
Duvenhage, B
|
|
dc.contributor.author |
Bouatouch, K
|
|
dc.contributor.author |
Kourie, D
|
|
dc.date.accessioned |
2010-07-29T12:50:43Z |
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dc.date.available |
2010-07-29T12:50:43Z |
|
dc.date.issued |
2010-06 |
|
dc.identifier.citation |
Duvenhage, B, Bouatouch, K and Kourie, D. 2010. Exploring the use of glossy light volumes for interactive global illumination. 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Franschhoek, South Africa, 21-23 June 2010, pp 10 |
en |
dc.identifier.isbn |
9781450301183 |
|
dc.identifier.uri |
http://hdl.handle.net/10204/4138
|
|
dc.description |
7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Franschhoek, South Africa, 21-23 June 2010 |
en |
dc.description.abstract |
From the literature, it is known that backward polygon beam tracing and other light volume methods are well suited to gather path coherency from specular scattering surfaces. This is of course useful for modelling and efficiently simulating caustics (LS+DE paths). This paper generalises backward polygon beam tracing to also model glossy scattering surfaces. To this end the details of a backward polygon beam tracing model and implementation of source-to-glossy-to-diffuse light transport (LG+DE) paths are researched |
en |
dc.language.iso |
en |
en |
dc.publisher |
Association for Computing Machinery |
en |
dc.subject |
Glossy light volumes |
en |
dc.subject |
Backward polygon beam tracing |
en |
dc.subject |
Interactive global illumination |
en |
dc.subject |
Computer graphics |
en |
dc.subject |
Virtual reality |
en |
dc.title |
Exploring the use of glossy light volumes for interactive global illumination |
en |
dc.type |
Conference Presentation |
en |
dc.identifier.apacitation |
Duvenhage, B., Bouatouch, K., & Kourie, D. (2010). Exploring the use of glossy light volumes for interactive global illumination. Association for Computing Machinery. http://hdl.handle.net/10204/4138 |
en_ZA |
dc.identifier.chicagocitation |
Duvenhage, B, K Bouatouch, and D Kourie. "Exploring the use of glossy light volumes for interactive global illumination." (2010): http://hdl.handle.net/10204/4138 |
en_ZA |
dc.identifier.vancouvercitation |
Duvenhage B, Bouatouch K, Kourie D, Exploring the use of glossy light volumes for interactive global illumination; Association for Computing Machinery; 2010. http://hdl.handle.net/10204/4138 . |
en_ZA |
dc.identifier.ris |
TY - Conference Presentation
AU - Duvenhage, B
AU - Bouatouch, K
AU - Kourie, D
AB - From the literature, it is known that backward polygon beam tracing and other light volume methods are well suited to gather path coherency from specular scattering surfaces. This is of course useful for modelling and efficiently simulating caustics (LS+DE paths). This paper generalises backward polygon beam tracing to also model glossy scattering surfaces. To this end the details of a backward polygon beam tracing model and implementation of source-to-glossy-to-diffuse light transport (LG+DE) paths are researched
DA - 2010-06
DB - ResearchSpace
DP - CSIR
KW - Glossy light volumes
KW - Backward polygon beam tracing
KW - Interactive global illumination
KW - Computer graphics
KW - Virtual reality
LK - https://researchspace.csir.co.za
PY - 2010
SM - 9781450301183
T1 - Exploring the use of glossy light volumes for interactive global illumination
TI - Exploring the use of glossy light volumes for interactive global illumination
UR - http://hdl.handle.net/10204/4138
ER -
|
en_ZA |