dc.contributor.author |
Butgereit, L
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dc.contributor.author |
Leonard, B
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dc.contributor.author |
Le Roux, C
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dc.contributor.author |
Rama, H
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dc.contributor.author |
De Sousa, M
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dc.contributor.author |
Naidoo, T
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dc.date.accessioned |
2010-07-14T14:14:47Z |
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dc.date.available |
2010-07-14T14:14:47Z |
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dc.date.issued |
2010-05 |
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dc.identifier.citation |
Butgereit, L, Leonard, B, Le Roux, C et al. 2010. Dr Math gets MUDDY: the "dirt" on how to attract teenagers to mathematics and science by using multi-user dungeon games over Mxit on cell phones. IST Africa 2010, Durban, South Africa, 19-21 May 2010, pp 9 |
en |
dc.identifier.isbn |
978-1-905824-15-1 |
en |
dc.identifier.uri |
http://hdl.handle.net/10204/4085
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dc.identifier.uri |
www.IST-Africa.org/Conference2010
|
en |
dc.description |
IST Africa 2010, Durban, South Africa, 19-21 May 2010 |
en |
dc.description.abstract |
The current group of teenagers has been called many things – some of the terms unprintable in respectable publications. However terms such as the “thumb tribe” (because they can type faster on their cell phones with their thumbs than adults can type on a keyboard using ten fingers) and “gamers” (because they play computer games for hours, and even days, at a time) are indicative of the close relationship teenagers have with their cell phones and computers. This paper explores a project where multi-user dungeon games (MUDs) with a science and mathematical twist were deployed using Mxit (a popular instant messaging system in South Africa) on cell phones to encourage teenagers to learn more about math and science to practice math and science skills |
en |
dc.language.iso |
en |
en |
dc.publisher |
The authors |
en |
dc.subject |
Dr Math |
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dc.subject |
Mxit |
en |
dc.subject |
Multi-user dungeon games |
en |
dc.subject |
Mathematics |
en |
dc.subject |
Science education |
en |
dc.subject |
Instant messaging |
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dc.subject |
IST Africa 2010 |
en |
dc.title |
Dr Math gets MUDDY: the "dirt" on how to attract teenagers to Mathematics and Science by using multi-user dungeon games over Mxit on cell phones |
en |
dc.type |
Conference Presentation |
en |
dc.identifier.apacitation |
Butgereit, L., Leonard, B., Le Roux, C., Rama, H., De Sousa, M., & Naidoo, T. (2010). Dr Math gets MUDDY: the "dirt" on how to attract teenagers to Mathematics and Science by using multi-user dungeon games over Mxit on cell phones. The authors. http://hdl.handle.net/10204/4085 |
en_ZA |
dc.identifier.chicagocitation |
Butgereit, L, B Leonard, C Le Roux, H Rama, M De Sousa, and T Naidoo. "Dr Math gets MUDDY: the "dirt" on how to attract teenagers to Mathematics and Science by using multi-user dungeon games over Mxit on cell phones." (2010): http://hdl.handle.net/10204/4085 |
en_ZA |
dc.identifier.vancouvercitation |
Butgereit L, Leonard B, Le Roux C, Rama H, De Sousa M, Naidoo T, Dr Math gets MUDDY: the "dirt" on how to attract teenagers to Mathematics and Science by using multi-user dungeon games over Mxit on cell phones; The authors; 2010. http://hdl.handle.net/10204/4085 . |
en_ZA |
dc.identifier.ris |
TY - Conference Presentation
AU - Butgereit, L
AU - Leonard, B
AU - Le Roux, C
AU - Rama, H
AU - De Sousa, M
AU - Naidoo, T
AB - The current group of teenagers has been called many things – some of the terms unprintable in respectable publications. However terms such as the “thumb tribe” (because they can type faster on their cell phones with their thumbs than adults can type on a keyboard using ten fingers) and “gamers” (because they play computer games for hours, and even days, at a time) are indicative of the close relationship teenagers have with their cell phones and computers. This paper explores a project where multi-user dungeon games (MUDs) with a science and mathematical twist were deployed using Mxit (a popular instant messaging system in South Africa) on cell phones to encourage teenagers to learn more about math and science to practice math and science skills
DA - 2010-05
DB - ResearchSpace
DP - CSIR
KW - Dr Math
KW - Mxit
KW - Multi-user dungeon games
KW - Mathematics
KW - Science education
KW - Instant messaging
KW - IST Africa 2010
LK - https://researchspace.csir.co.za
PY - 2010
SM - 978-1-905824-15-1
T1 - Dr Math gets MUDDY: the "dirt" on how to attract teenagers to Mathematics and Science by using multi-user dungeon games over Mxit on cell phones
TI - Dr Math gets MUDDY: the "dirt" on how to attract teenagers to Mathematics and Science by using multi-user dungeon games over Mxit on cell phones
UR - http://hdl.handle.net/10204/4085
ER -
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en_ZA |