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Dr Math gets MUDDY: the "dirt" on how to attract teenagers to Mathematics and Science by using multi-user dungeon games over Mxit on cell phones

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dc.contributor.author Butgereit, L
dc.contributor.author Leonard, B
dc.contributor.author Le Roux, C
dc.contributor.author Rama, H
dc.contributor.author De Sousa, M
dc.contributor.author Naidoo, T
dc.date.accessioned 2010-07-14T14:14:47Z
dc.date.available 2010-07-14T14:14:47Z
dc.date.issued 2010-05
dc.identifier.citation Butgereit, L, Leonard, B, Le Roux, C et al. 2010. Dr Math gets MUDDY: the "dirt" on how to attract teenagers to mathematics and science by using multi-user dungeon games over Mxit on cell phones. IST Africa 2010, Durban, South Africa, 19-21 May 2010, pp 9 en
dc.identifier.isbn 978-1-905824-15-1 en
dc.identifier.uri http://hdl.handle.net/10204/4085
dc.identifier.uri www.IST-Africa.org/Conference2010 en
dc.description IST Africa 2010, Durban, South Africa, 19-21 May 2010 en
dc.description.abstract The current group of teenagers has been called many things – some of the terms unprintable in respectable publications. However terms such as the “thumb tribe” (because they can type faster on their cell phones with their thumbs than adults can type on a keyboard using ten fingers) and “gamers” (because they play computer games for hours, and even days, at a time) are indicative of the close relationship teenagers have with their cell phones and computers. This paper explores a project where multi-user dungeon games (MUDs) with a science and mathematical twist were deployed using Mxit (a popular instant messaging system in South Africa) on cell phones to encourage teenagers to learn more about math and science to practice math and science skills en
dc.language.iso en en
dc.publisher The authors en
dc.subject Dr Math en
dc.subject Mxit en
dc.subject Multi-user dungeon games en
dc.subject Mathematics en
dc.subject Science education en
dc.subject Instant messaging en
dc.subject IST Africa 2010 en
dc.title Dr Math gets MUDDY: the "dirt" on how to attract teenagers to Mathematics and Science by using multi-user dungeon games over Mxit on cell phones en
dc.type Conference Presentation en
dc.identifier.apacitation Butgereit, L., Leonard, B., Le Roux, C., Rama, H., De Sousa, M., & Naidoo, T. (2010). Dr Math gets MUDDY: the "dirt" on how to attract teenagers to Mathematics and Science by using multi-user dungeon games over Mxit on cell phones. The authors. http://hdl.handle.net/10204/4085 en_ZA
dc.identifier.chicagocitation Butgereit, L, B Leonard, C Le Roux, H Rama, M De Sousa, and T Naidoo. "Dr Math gets MUDDY: the "dirt" on how to attract teenagers to Mathematics and Science by using multi-user dungeon games over Mxit on cell phones." (2010): http://hdl.handle.net/10204/4085 en_ZA
dc.identifier.vancouvercitation Butgereit L, Leonard B, Le Roux C, Rama H, De Sousa M, Naidoo T, Dr Math gets MUDDY: the "dirt" on how to attract teenagers to Mathematics and Science by using multi-user dungeon games over Mxit on cell phones; The authors; 2010. http://hdl.handle.net/10204/4085 . en_ZA
dc.identifier.ris TY - Conference Presentation AU - Butgereit, L AU - Leonard, B AU - Le Roux, C AU - Rama, H AU - De Sousa, M AU - Naidoo, T AB - The current group of teenagers has been called many things – some of the terms unprintable in respectable publications. However terms such as the “thumb tribe” (because they can type faster on their cell phones with their thumbs than adults can type on a keyboard using ten fingers) and “gamers” (because they play computer games for hours, and even days, at a time) are indicative of the close relationship teenagers have with their cell phones and computers. This paper explores a project where multi-user dungeon games (MUDs) with a science and mathematical twist were deployed using Mxit (a popular instant messaging system in South Africa) on cell phones to encourage teenagers to learn more about math and science to practice math and science skills DA - 2010-05 DB - ResearchSpace DP - CSIR KW - Dr Math KW - Mxit KW - Multi-user dungeon games KW - Mathematics KW - Science education KW - Instant messaging KW - IST Africa 2010 LK - https://researchspace.csir.co.za PY - 2010 SM - 978-1-905824-15-1 T1 - Dr Math gets MUDDY: the "dirt" on how to attract teenagers to Mathematics and Science by using multi-user dungeon games over Mxit on cell phones TI - Dr Math gets MUDDY: the "dirt" on how to attract teenagers to Mathematics and Science by using multi-user dungeon games over Mxit on cell phones UR - http://hdl.handle.net/10204/4085 ER - en_ZA


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