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Capturability in a two-target "Game of two cars"

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dc.contributor.author Getz, WM
dc.contributor.author Pachter, M
dc.date.accessioned 2008-04-14T11:11:04Z
dc.date.available 2008-04-14T11:11:04Z
dc.date.issued 1981
dc.identifier.citation Getz, WM and Pachter, M. 1981. Capturability in a two-target "Game of two cars". Journal of Guidance, Control, and Dynamics, vol. 4(1), pp.15-21 en
dc.identifier.issn 0162-3192
dc.identifier.uri http://hdl.handle.net/10204/2229
dc.description Copyright: 1981 American Institute of Aeronautics and Astronautics en
dc.description.abstract The regions of capturability and draw are derived for a two-target pursuit-evasion differential game of two cars. Specifically, using geometric arguments, complete barrier surfaces are constructed that emanate from the boundaries of the usable parts of the targets of the faster and slower players. The targets are, respectively, a sector of a disk and a computer disk. The barrier surface emanating from the latter target provides a solution to the one-target game of two cars, while the regions of capturability in the two-target game of two cars are inferred from the combined effect of both barrier surfaces en
dc.language.iso en en
dc.publisher American Institute of Aeronautics and Astronautics en
dc.subject Capturability en
dc.subject Two-target game en
dc.subject Barrier surfaces en
dc.title Capturability in a two-target "Game of two cars" en
dc.type Article en
dc.identifier.apacitation Getz, W., & Pachter, M. (1981). Capturability in a two-target "Game of two cars". http://hdl.handle.net/10204/2229 en_ZA
dc.identifier.chicagocitation Getz, WM, and M Pachter "Capturability in a two-target "Game of two cars"." (1981) http://hdl.handle.net/10204/2229 en_ZA
dc.identifier.vancouvercitation Getz W, Pachter M. Capturability in a two-target "Game of two cars". 1981; http://hdl.handle.net/10204/2229. en_ZA
dc.identifier.ris TY - Article AU - Getz, WM AU - Pachter, M AB - The regions of capturability and draw are derived for a two-target pursuit-evasion differential game of two cars. Specifically, using geometric arguments, complete barrier surfaces are constructed that emanate from the boundaries of the usable parts of the targets of the faster and slower players. The targets are, respectively, a sector of a disk and a computer disk. The barrier surface emanating from the latter target provides a solution to the one-target game of two cars, while the regions of capturability in the two-target game of two cars are inferred from the combined effect of both barrier surfaces DA - 1981 DB - ResearchSpace DP - CSIR KW - Capturability KW - Two-target game KW - Barrier surfaces LK - https://researchspace.csir.co.za PY - 1981 SM - 0162-3192 T1 - Capturability in a two-target "Game of two cars" TI - Capturability in a two-target "Game of two cars" UR - http://hdl.handle.net/10204/2229 ER - en_ZA


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