dc.contributor.author |
Getz, WM
|
|
dc.contributor.author |
Pachter, M
|
|
dc.date.accessioned |
2008-04-14T11:11:04Z |
|
dc.date.available |
2008-04-14T11:11:04Z |
|
dc.date.issued |
1981 |
|
dc.identifier.citation |
Getz, WM and Pachter, M. 1981. Capturability in a two-target "Game of two cars". Journal of Guidance, Control, and Dynamics, vol. 4(1), pp.15-21 |
en |
dc.identifier.issn |
0162-3192 |
|
dc.identifier.uri |
http://hdl.handle.net/10204/2229
|
|
dc.description |
Copyright: 1981 American Institute of Aeronautics and Astronautics |
en |
dc.description.abstract |
The regions of capturability and draw are derived for a two-target pursuit-evasion differential game of two cars. Specifically, using geometric arguments, complete barrier surfaces are constructed that emanate from the boundaries of the usable parts of the targets of the faster and slower players. The targets are, respectively, a sector of a disk and a computer disk. The barrier surface emanating from the latter target provides a solution to the one-target game of two cars, while the regions of capturability in the two-target game of two cars are inferred from the combined effect of both barrier surfaces |
en |
dc.language.iso |
en |
en |
dc.publisher |
American Institute of Aeronautics and Astronautics |
en |
dc.subject |
Capturability |
en |
dc.subject |
Two-target game |
en |
dc.subject |
Barrier surfaces |
en |
dc.title |
Capturability in a two-target "Game of two cars" |
en |
dc.type |
Article |
en |
dc.identifier.apacitation |
Getz, W., & Pachter, M. (1981). Capturability in a two-target "Game of two cars". http://hdl.handle.net/10204/2229 |
en_ZA |
dc.identifier.chicagocitation |
Getz, WM, and M Pachter "Capturability in a two-target "Game of two cars"." (1981) http://hdl.handle.net/10204/2229 |
en_ZA |
dc.identifier.vancouvercitation |
Getz W, Pachter M. Capturability in a two-target "Game of two cars". 1981; http://hdl.handle.net/10204/2229. |
en_ZA |
dc.identifier.ris |
TY - Article
AU - Getz, WM
AU - Pachter, M
AB - The regions of capturability and draw are derived for a two-target pursuit-evasion differential game of two cars. Specifically, using geometric arguments, complete barrier surfaces are constructed that emanate from the boundaries of the usable parts of the targets of the faster and slower players. The targets are, respectively, a sector of a disk and a computer disk. The barrier surface emanating from the latter target provides a solution to the one-target game of two cars, while the regions of capturability in the two-target game of two cars are inferred from the combined effect of both barrier surfaces
DA - 1981
DB - ResearchSpace
DP - CSIR
KW - Capturability
KW - Two-target game
KW - Barrier surfaces
LK - https://researchspace.csir.co.za
PY - 1981
SM - 0162-3192
T1 - Capturability in a two-target "Game of two cars"
TI - Capturability in a two-target "Game of two cars"
UR - http://hdl.handle.net/10204/2229
ER -
|
en_ZA |